![]() ![]() After using Portal's server and logic editor extensively, it's clear that this mode still needs a few things before it can truly become a game-selling feature. Simply put, DICE needs to let players fine-tune the in-game HUD themselves and overhaul the UX of 2042's menus.īattlefield Portal is arguably the best part of 2042, allowing players to create servers that mimick older Battlefield titles or something entirely new. And we haven't even mentioned all of the UI settings that are missing from past Battlefield games. Adding objective capture states to the minimap, not the top of your screen, is also quite jarring. ![]() ![]() The Commo Rose in 2042 is the worst it's ever been, having nested options in a menu meant to be used mid-gunfight. The blue teal and blocky style of the player HUD is distracting and makes parsing information mid-gunfight much harder than in previous Battlefield games. These are technically user experience (UX) issues, but even the UI design is less than ideal. The player heads-up-display does a poor job showcasing what gadgets and weapons your team are running, your health bar is extremely small, the deploy UI does a poor job telling players they can customize their weapon attachments before deploying, and the scoreboard-if you can even call it that-is a complete disaster. Quite a few Battlefield players have criticized the user interface (UI for short) since the game was announced, and it's hard to disagree. ![]()
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